Conclusion
So, that's it. There's your top 5 most moddable games of all time. It's a pretty great list, no?
Max Payne,
Neverwinter Nights,
Quake and
Morrowind...top quality titles that have given us years of play. Each one of these is a great game in its own right, but it didn't stop there - community involvement has really added to replayability, ingenuity and enjoyment, turning what was a good game into an out and out legacy.
The developers of each of these games have done a lot to help this along, of course. Not just by making great games, no...they have made efforts to make their toolkits, development practices, even their source code available for the modding community. It just goes to show you how far a little love of the community can go.
Hmmm, I feel like I'm missing something...
Naaaaahh...Do you?
Oh, yeah...number one...
"GOOORRRDOOOONNN!!!"
1: Half-Life
By Valve Software
Released: 1998
Engine: Quake and Quake 2 (heavily modified)
Valve Software should really have taken Monolith's name, because let's face it - that's what it is. Half-life apparently has a half-life of its own that is somewhere around a twinkie.
The original
Half-Life is actually quite an odd creation. Valve's team assembled it from the disembodied engines of both
Quake and
Quake II, creating an almost Frankenstein engine. Whatever, it worked - and it worked well.
Half-life embodied great gameplay, an inventive storyline (nobody had seen one of those since
System Shock) and a lead character whose face would be a mascot for quality content for nearly a decade so far.
Half-Life: Our #1 favourite moddable game.
Of course, who needs a great level or twenty when you can create your own? Valve released WorldCraft, the
Half-life level builder that the company itself used, along with the software. Initially, this was to be released later as a separate retail product, but Valve instead chose the high road and offered to support its grass roots modders.
Counter-strike: The world's most popular mod ever.
That choice paid off big with the first total conversion (TC) to hit the net - you'd know it as
Counter-Strike. Then another as
Day of Defeat followed, along with the popular
Natural Selection. These mods made
Half-life more popular than ever, helping it sell a ridiculous 8 million copies to date - the most popular shooter of all time. And Valve didn't just take a bow for the hard work of its community - it took some of the profits and began to offer sponsorship of the modders that helped make the game so great.
Along with all of the great third-party content came
Team Fortress Classic, which was made by the same guys who did the original
Quake mod. Valve snapped them up to develop TFC as an in-house production during its efforts to bolster the modding community. That merger will pay out again soon with the
Team Fortress 2 release on the Source engine, coming out soon (by Valve terms, anyway).
Even the expansions were third-party work, with both
Opposing Force (1999) and
Blue Shift (2001) released by Gearbox Software.
Team Fortress Classic was developed "in-house," but the official expansions like Blue Shift weren't.
And there you have it. Now, get into the forums and tell us
your most moddable games, or your favourite mods for these greats!
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